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Course Syllabus

Course TEC554- Technical Drawing 2                                                 James B. Chronister

Technology influences every aspect of our lives. This course is important because technical drawing is vital for the inception, development and communication of ideas related to technology, industry and scientific development. Technical drawing is an important form of communication. Technical Drawing 2 is a continuation of the skills developed in Technical Drawing 1 (TEC552).

Our involvement and participation in course TEC554 will provide us with the following experiences:

*    Mastery and understanding of advanced drafting concepts and the use of the drafting tools.

*    Use and understanding of geometric construction related to technical drawing and actual production objects.

*    Understanding and practice of perspective drawing concepts as related to practical applications.

*    Understanding and practice of auxiliary views as related to practical applications.

*    Understanding and practice of intersections and developmental drawing.

*    Use of Computer-Aided Drafting and Design (CADD) as a "real-world" tool through the use of the AutoCAD program to generate 2D drawings, SolidWorks to generate 3D models and Blender to create renderings, animations and 3D real-time logic.

*    Understanding and practice of threads, fasteners, springs, gears and cams creation.

*    Knowledge on careers related to technical drawing.

Grading Policy/Evaluation:

Students will be graded on equal parts of tests/quizzes, projects and computer applications. Because most of our work must be accomplished in the classroom, daily attendance and participation is extremely important. Daily participation grades will count for 25% of the marking period grade.

 

Technical Drawing 2 (TEC554)

Course Outline

Quarter 1

1. Introduction to course

2. Review of important technical drawing 1 concepts

        2.1 Multiview drawing and dimensioning

        2.2 2D CADD commands and standards

3. Perspective drawing continuation and 3D CADD relationships

        3.1 1 point perspective

        3.2 2 point perspective

        3.3 3 point perspective

4. CADD three-dimensional drawing introduction

        4.1 Wireframe vs. solids modeling

        4.2 Solids modeling in SolidWorks

                4.2.1 Working with sketches and features to create parts

                4.2.2 Creating assemblies

                4.2.3 Creating drawings from parts and assemblies with dimensions

5. Revolutions

Quarter 2

6. Descriptive geometry

        6.1 Points and planes

        6.2 Finding true length lines and normal surfaces

        6.3 Working with circular objects in auxiliary views

7. CADD three-dimensional drawing

        7.1 Boolean functions

        7.2 Advanced part creation commands

        7.3 Rendering and interpolation (animation) basics

Quarter 3

8. Intersections and developments

        8.1 Hems, seams and tabs

        8.2 Straight line development

        8.3 Circular developments

        8.4 Transitional developments

9. CADD three-dimensional drawing

        9.1 Working with advanced interpolations using paths and track editing

        9.2 Working with real-time animation logic

Quarter 4

10. Threads, fasteners and springs

        10.1 Basic thread forms and representations

        10.2 Fastening methods

        10.3 Spring representations

11. Gears and cams

        11.1 Gear terminology and involute development

        11.2 Cam development

12. Individual/small group project

        12.1 Project selection and program use

        12.2 2D, 3D model development

        12.3 Architectural development

        12.4 Rendering, animation and game creation with real-time animation and physics